bUX™ — behavioural user experience

the future ofdesign lies inlearningthe behaviourof our users.

fromto
People
Nudge
Memory
Ambience
Tools
Addiction
Emotion
FOMO
Urge
Desire

(ETS) External Triggered State

Triggers that reach users from the world outside — people, nudges, ambience and tools shape the state they arrive in.

(ITS) Internal Triggered State

Triggers that fire from within — desire, urge, emotion, FOMO and addiction decide what users do next.

the key for success

how to plan?

See where and how to plan interventions in your design process. Interventions play a crucial role in providing direction without explicit guidance.

b.j fogg behaviour model

b = mat, sweet spot graph

b = mat. Behaviour happens when motivation, ability and a trigger meet above the action line — interventions aim for the sweet spot.

testing with users

Behavioural UX testing optimizes interventions by analyzing user interactions.

testing for motivation

Motivation drives user action by tapping into desires, rewards, and emotions.

testing for ability

Ability ensures ease of action by reducing friction and simplifying the task.

case studies

positive reinforcementbehavioural pattern
the endowment effectbehavioural pattern

mini reads.

lets
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